![]() ![]() ![]() ![]() As far as tutorials go, it’s one of the better one, and right from the start you can sense how the gunplay and melee has been tuned and improved from the first game. It functions as a way to get you to the new Ward 13 hub location, shows you the skills you need to survive and lets you loose in the game without too many heavy stakes and risk of violent death at the hands of the Root. This helps build the sense of belonging into the story and the world, and as a storyteller I really appreciate this particular change right out of the gate.Ī longer, and more interesting tutorial has been crafted for Remnant 2, one which brings you into the story and sets the stakes. You can pick a variety of voices, and this time around that’s important – since your protagonist actually has a voice and appears in cut-scenes with a speaking role. It’s basic, good enough for what it does, and you can get into the action right away. Remnant 2: A single player, up to 3 player co-op, action RPG adventure with an emphasis on hand-crafted loot, and endless replayability.ĭon’t expect Mass Effect, or Baldur’s Gate 3 style character generation here. So, strap on a backpack, grab some armour, and gear up to walk the worlds of Remnant once more as I dive into the sequel and explain why I think this is one of the best games I’ve had the pleasure to play this year. I sunk even more hours in the game’s 3 player co-op with various friends, across numerous generated maps and especially in Adventure Mode (little mini chunks of random campaign world gameplay).Įnter the sequel, not Remnant from the Ashes: Ashes, but just Remnant 2. Even more once the DLCs came out, and the journey was finally complete. It was an incredible game, and I sunk lots of hours into it. Only it wasn’t RNG Diablo-loot, it was bespoke loot which had a %chance to spawn into any given biome/map/world. A few cut-scenes sprinkled in for good measure and loot. There was a story, and it was fairly obscure at times, but it was there. It blended the concept of a *Souls-like game with firearms and rather than going for hand-crafted content 100% it built the worlds you explored from a set of tiles, or modules that could fit together in a variety of ways and provide a near-endless source of gameplay. Remnant from the Ashes was an underrated gem, a game that came out of nowhere, crafted with a gamer’s touch by the people at Gunfire Games. ![]()
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